#
# rendering.txt, 28 Jul 10

# Speeding Up Cloth Simulation, Eddy Boxerman, MSc thesis 2003

!msgpostfix \n

!msgprefix Calculate axial strain on cloth for graphical display

!need all
-11.541
 34.193
-39.083
 23.116
- 9.713


!msgprefix Spherical harmonics for cartesian coordinates used in graphics rendering

!need all
# Y00 = sqrt(1/(4 pi))
0.2820947917738781434740397257803862929220
# Y11;Y10;Y1-1 = sqrt(3/(4 pi)) 
0.4886025119029199215863846228383470045758
# Y21;Y2-1;Y2-2 = sqrt(15/(4 pi))
1.0925484305920790705433857058026884026904
# Y20 = sqrt(5/(16 pi))
0.3153915652525200060308936902957104933241
# Y22 = sqrt(15/(16 pi))
0.5462742152960395352716928529013442013452

# An efficient representation for irradiance environment maps, Ravi Ramamoorthi and Pat Hanrahan
# Proceedings of the 28th annual conference on Computer graphics and interactive techniques, 2001, pages 497 - 500
!msgprefix Rendering of irradiance in computer graphics

!need all
0.429043
0.511664
0.743125
0.886227
0.247708


# Wavelet Noise, Robert L. Cook and Tony DeRose, Proceedings of ACM SIGGRAPH 2005, pp 803 - 811
!msgprefix Noise tile generation (used for creating scenes) using Wavelets

!need all
 0.000334
-0.001528
 0.000410
 0.003545
-0.000938
-0.008233
 0.002172
 0.019120

-0.005040
-0.044412
 0.011655
 0.103311
-0.025936
-0.243780
 0.033979
 0.655340

 0.655340
 0.033979
-0.243780
-0.025936
 0.103311
 0.011655
-0.044412
-0.005040

 0.019120
 0.002172
-0.008233
-0.000938
 0.003546
 0.000410
-0.001528
 0.000334

